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Nodevember - Day 4: Grain (Blender)

Made for Twitter's 'Nodevember Challenge'
Day 4 - Grain
Coffee grain made in Blender 2.83 entirely procedurally with nodes and vector displacement. Base sphere was used for displacement. As before, tiles were made procedurally too and an HDRi was used for the base lighting. Minor color grading/DoF was done in Blender.

Main Render

Main Render

Node setup for coffee grain

Node setup for coffee grain

Node setup for tiles

Node setup for tiles