The AT-AT walker has always been a favourite of mine. Back in December, I began the modelling process using references online from both original studio props and images of DICE's Battlefront (2015) AT-AT walker model from different angles.
The entire model was recreated from the ground up and large node groups were made for almost entirely procedural materials, with the only image texture inputs being normal map, curvature and ambient occlusion baking high-res/bevelled variants. The model was completed this January after 2 months of work with a fully functional and dynamic rig. The animation was made and rendered in Blender's EEVEE engine. Composited in HitFilm - hope you enjoy!
EEVEE-rendered Animation