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Title Sequence Visuals (Collaboration) - TORCHWOOD: 2000 (Fan series)

Hello! I was requested alongside a long-time friend (YouTuber 'Waveform') to make several visuals for the fan-series 'TORCHWOOD: 2000'. I was responsible for creating the asteroid segment, the 'character explosion' segment and in creating a semi-prcoedrual glass shard model. Waveform was responsible for the creation of the end card titles, glass shard animation and compositing, and final grading. Devon S. Robb was responsible for the fantastic cover music which we worked our edit to.

The asteroid segment used a base asteroid model that the camera would move around, which was then composited in HitFilm over a HQ still of an Earth model. Basic lens distortion on the earth render gave parallax. EEVEE was used for rendering. Grading was completed within HitFilm.

The character segment involved taking a character from the addon MB-Labs and simulating entirely cloth over the model. Multiple passes of simulation and a final pose was chosen for the characters render. Materials were created procedurally were time-efficient. A hair particle-sequence had particle length animated and shape twisted over time, providing the explosive strand effect. Volumetric fog and explosions were added through cuboid placed in the scene and created procedurally with shader nodes. EEVEE was used for rendering at multiple passes to separate main lighting and particle effects. HitFilm was used for compositing and grading.

I worked closely with both Devon and Waveform to make the best sequence we could. Check out their channels below:
Devon S. Robb: https://www.youtube.com/c/SalemSoundMain
Waveform: https://www.youtube.com/channel/UC3fFmRDvDzmgbXRCzHCgpnA
Fortuna Vega (Production Team for TORCHWOOD: 2000): https://www.youtube.com/channel/UCw4w5TvRPJFgjZGsqsGljIA ,
https://www.facebook.com/fortunavegapictures

Main YouTube Link - Collaboration

Render 1 - Character Explosion Shot

Render 1 - Character Explosion Shot

Render 2 - Asteroid Collision Shot

Render 2 - Asteroid Collision Shot

Solid-view demonstration of scene setup

Workspace demonstration of the asteroid segment

Viewport view of main particles in scene 1

Viewport view of main particles in scene 1

Viewport view of main particles in scene 1

Viewport view of main particles in scene 1

Clothing simulation was used for the characters clothes

Clothing simulation was used for the characters clothes

Procedural Glass Warping Demonstration